Voronoi
PrimitivesPalette node
VoronoiWorley/cellular noise. F1/F2 are feature distances; F2-F1 gives ridged borders; Cell ID is a per-cell constant.
Inputs
0This node has no inputs.
Outputs
4F1
f1Heightfield
F2
f2Heightfield
F2 - F1
f2MinusF1Heightfield
Cell ID
cellIdHeightfield
Parameters
4| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Seedseed | Seed | 1337 | — |
Frequencyfrequency | Number | 6 | 0.1 – 64 |
Offset XoffsetX | Number | 0 | -256 – 256 |
Offset YoffsetY | Number | 0 | -256 – 256 |
When to use
Use it near the start of a graph as an independent source. Branch its outputs when the same pattern should drive both shape and masks.
Example connection:
Voronoi · F1 → Adjust/Autolevel → Build Map · Height
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.