Utility nodes
Blend fields, paint masks, and reuse stored heightmaps.
4 nodes
Utility
Blend
Blends two matching height or material fields under a mask. Materials cannot mix, so Dither resolves the mask by interleaving them across the transition instead of switching at 0.5.
Utility
Combine
Combines two matching fields through one universal input pair. Heightfields get the full blend-mode set with a ratio and an optional mask; materials fall back to A/B precedence — use Blend or Material Mixer for those.
Utility
Paint Mask
A durable 2D mask painted in the Build tab. Use it to blend terrain or materials by area.
UtilitySystem
Stored Heightmap
A heightmap loaded from ServerStorage.