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Troubleshooting

The build says an input is missing​

Build Map requires Height and Material. Trace both wires to valid outputs. A node farther upstream may itself have a missing required input.

The preview is blank or uniform​

Preview the upstream node, check that numeric ranges are not collapsed, and use Autolevel temporarily. Verify a mask is painted and that Clamp, Threshold, or Range bounds are not excluding the whole field.

The terrain is too steep or too flat​

Heightfields are normalized. Change Maximum height relative to Width/Depth, or use Adjust, Curve Remap, Math, and Autolevel. Degree-based Slope updates when physical proportions change.

Materials are missing or abrupt​

Confirm a Material output reaches Build Map. Inspect band ordering and range bounds. Increase softness, break-up, or dither where supported. Materials remain discrete even with softened boundaries.

Stored Heightmap reports missing data​

The referenced ServerStorage.AtlasStudioHeightmaps/<sourceName> entry is absent or invalid. Restore that folder from the source place or backup. The graph JSON does not contain its binary samples.

An imported map does not appear​

Confirm the project GUID folder is directly beneath ServerStorage.AtlasStudioProjects, then restart Studio or reload the plugin. Do not insert it beneath Index or inside another project.

Studio slows down​

Lower preview resolution, temporarily bypass expensive erosion/analysis chains, and use smaller test bounds. Final build density is unaffected by preview resolution.

Undo behaves unexpectedly​

Complete the active drag or paint stroke before undoing. Switching maps replaces the document and clears graph history. Avoid manually editing Atlas storage while the plugin is open.