Materials nodes
Generate and layer Roblox terrain materials from heightfields and masks.
6 nodes
Height Material
Maps height bands to terrain materials. Break-up wobbles the band edges and Dither stipples them, so the boundaries stop reading as contour lines.
Material Mixer
A stack of material rules, each painting where its chosen driver falls inside a range. Texturize's engine with none of its opinions.
Material Scatter
Sprinkles a second material through a base map using clumped noise — pebbles through grass, patchy snow, weathering on stone.
Slope Material
Maps slope-angle bands to terrain materials. Band values are fractions of vertical: 0.5 is 45 degrees.
Terrain Material
A single terrain material covering the whole map. The base layer most Blend and Mixer setups start from.
Texturize
Builds a complete material map from terrain shape alone — elevation, slope angle, curvature, drainage and deposition — with noise-broken boundaries, cliff strata and dithered transitions. Pick a profile, then tune.