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Material Scatter

MaterialsPalette nodeMaterialScatter

Sprinkles a second material through a base map using clumped noise — pebbles through grass, patchy snow, weathering on stone.

Inputs

2
Inin
MaterialRequired
Maskmask
HeightfieldOptional

Outputs

1
Outout
Material

Parameters

6
ParameterTypeDefaultRange or choices
MaterialmaterialMaterialGround—
AmountamountNumber0.250 – 1
Patch ScalescaleNumber181 – 96
ClumpclumpNumber21 – 8
Dither ModeditherModeChoiceBlue NoiseBlue Noise, Ordered, None
SeedseedSeed1337—

When to use​

Connect its Material output to Build Map directly or combine it with other material fields through Blend or Material Mixer.

Example connection:

Material Scatter · Out → Build Map · Material

Notes​

This node participates only when its result is connected to an evaluated preview or Build Map path.