Material Scatter
MaterialsPalette node
MaterialScatterSprinkles a second material through a base map using clumped noise — pebbles through grass, patchy snow, weathering on stone.
Inputs
2In
inMaterialRequired
Mask
maskHeightfieldOptional
Outputs
1Out
outMaterial
Parameters
6| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Materialmaterial | Material | Ground | — |
Amountamount | Number | 0.25 | 0 – 1 |
Patch Scalescale | Number | 18 | 1 – 96 |
Clumpclump | Number | 2 | 1 – 8 |
Dither ModeditherMode | Choice | Blue Noise | Blue Noise, Ordered, None |
Seedseed | Seed | 1337 | — |
When to use
Connect its Material output to Build Map directly or combine it with other material fields through Blend or Material Mixer.
Example connection:
Material Scatter · Out → Build Map · Material
Notes
This node participates only when its result is connected to an evaluated preview or Build Map path.