Texturize
MaterialsPalette node
TexturizeBuilds a complete material map from terrain shape alone — elevation, slope angle, curvature, drainage and deposition — with noise-broken boundaries, cliff strata and dithered transitions. Pick a profile, then tune.
Inputs
5Height
heightHeightfieldRequired
Mask
maskHeightfieldOptional
Flow
flowHeightfieldOptional
Deposits
depositsHeightfieldOptional
Sea Level
seaLevelSeaLevelOptional
Outputs
2Out
outMaterial
Wear
wearHeightfield
Parameters
19| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Profileprofile | Preset | Alpine | — |
Materialsmaterials | Material slots | cliff: Basalt; lowland: Grass; rock: Rock; scree: Slate; sediment: Slate; shore: Sand; snow: Snow; upland: Ground; water: Water | — |
| Elevation | |||
Shore WidthshoreWidth | Number | 0.03 | 0 – 0.2 |
Upland LineuplandLine | Number | 0.5 | 0 – 1 |
Snow LinesnowLine | Number | 0.72 | 0 – 1 |
Snow VariancesnowVariance | Number | 0.07 | 0 – 0.3 |
| Slope | |||
Rock AnglerockAngle | Number | 30° | 0° – 80° |
Cliff AnglecliffAngle | Number | 52° | 5° – 88° |
ScreescreeAmount | Number | 0.6 | 0 – 1 |
Channelschannels | Number | 0.5 | 0 – 1 |
Moisturemoisture | Number | 0.5 | 0 – 1 |
| Detail | |||
Stratastrata | Number | 0.2 | 0 – 1 |
Strata ScalestrataScale | Number | 45 | 4 – 200 |
Break-upbreakup | Number | 0.35 | 0 – 1 |
Break-up ScalebreakupScale | Number | 12 | 1 – 64 |
Ditherdither | Number | 0.6 | 0 – 1 |
Clumpclump | Number | 2 | 1 – 8 |
Dither ModeditherMode | Choice | Blue Noise | Blue Noise, Ordered, None |
Seedseed | Seed | 1337 | — |
When to use
Connect its Material output to Build Map directly or combine it with other material fields through Blend or Material Mixer.
Example connection:
Texturize · Out → Build Map · Material
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.
This node performs neighborhood analysis or repeated simulation work. Tune it at a lower preview resolution when interactive updates become slow.