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Material Mixer

MaterialsPalette nodeMaterialMixer

A stack of material rules, each painting where its chosen driver falls inside a range. Texturize's engine with none of its opinions.

Inputs

2
Heightheight
HeightfieldRequired
Maskmask
HeightfieldOptional

Outputs

1
Outout
Material

Parameters

6
ParameterTypeDefaultRange or choices
LayerslayersMaterial layersGrass by Height; Rock by Slope; Snow by HeightHeight, Slope, Curvature, Flow, Deposits, Occlusion, Aspect, Peaks, Noise, Mask
Detail
Occlusion RadiusocclusionRadiusNumber0.050.005 – 0.25
Noise ScalenoiseScaleNumber121 – 64
ClumpclumpNumber21 – 8
Dither ModeditherModeChoiceBlue NoiseBlue Noise, Ordered, None
SeedseedSeed1337—

When to use​

Connect its Material output to Build Map directly or combine it with other material fields through Blend or Material Mixer.

Example connection:

Material Mixer · Out → Build Map · Material

Notes​

This node participates only when its result is connected to an evaluated preview or Build Map path.

This node performs neighborhood analysis or repeated simulation work. Tune it at a lower preview resolution when interactive updates become slow.