Material Mixer
MaterialsPalette node
MaterialMixerA stack of material rules, each painting where its chosen driver falls inside a range. Texturize's engine with none of its opinions.
Inputs
2Height
heightHeightfieldRequired
Mask
maskHeightfieldOptional
Outputs
1Out
outMaterial
Parameters
6| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Layerslayers | Material layers | Grass by Height; Rock by Slope; Snow by Height | Height, Slope, Curvature, Flow, Deposits, Occlusion, Aspect, Peaks, Noise, Mask |
| Detail | |||
Occlusion RadiusocclusionRadius | Number | 0.05 | 0.005 – 0.25 |
Noise ScalenoiseScale | Number | 12 | 1 – 64 |
Clumpclump | Number | 2 | 1 – 8 |
Dither ModeditherMode | Choice | Blue Noise | Blue Noise, Ordered, None |
Seedseed | Seed | 1337 | — |
When to use
Connect its Material output to Build Map directly or combine it with other material fields through Blend or Material Mixer.
Example connection:
Material Mixer · Out → Build Map · Material
Notes
This node participates only when its result is connected to an evaluated preview or Build Map path.
This node performs neighborhood analysis or repeated simulation work. Tune it at a lower preview resolution when interactive updates become slow.