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Procedural terrain for Roblox Studio

Shape worlds.
Keep the graph.

Atlas Studio turns terrain generation into a visual, reusable workflow—from the first noise field to materials, water, and a native smooth-terrain build.

56 documented nodesLocal projectsNative Roblox terrain
Atlas Studio node graph beside a grayscale terrain preview
Live previewHeight · Material · Slope
THE WORKFLOW

From idea to terrain

Build in layers, inspect each result, and change any decision without rebuilding the graph from scratch.

A finished snowy mountain landscape generated by Atlas Studio
BUILD FOR THE RESULT

A graph you can reason about. Terrain you can ship.

Preview height, materials, and slope before Atlas writes a voxel. When the shape changes, your material rules and masks change with it.

  • Reusable procedural projects saved with the place
  • Painted masks for art-directed local changes
  • One sample per terrain voxel in final builds
Explore the node reference →
ADVANCED EXAMPLE

Take apart a more ambitious Atlas graph.

Complex Map is a ready-to-open Roblox place with a larger node structure that shows how generators, modifiers, masks, materials, and outputs can work together.

Download complexmap.rbxlLearn graph editing
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Builds replace Workspace.Terrain

Atlas intentionally clears the entire Terrain container before generating the active map. Save the place or back up terrain you need to keep.

Understand terrain builds →
READY TO START?

Make your first world in minutes.

Install the plugin, create a project, apply a recipe, and learn the workspace with a safe test build.

Start with installationGet help