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Frequently asked questions

Does Atlas change Parts or models?​

No. Atlas builds smooth Terrain and water. Roads, structures, vegetation, and landmarks remain separate Studio work.

Does Preview resolution control build quality?​

No. It controls only interactive graph previews. Builds always sample at the 4-stud terrain voxel grid.

Where are maps saved?​

Inside the place under ServerStorage.AtlasStudioProjects. Save or publish the place to preserve them.

Are maps shared by every place in an experience?​

No. Transfer the project folder to each place that needs it.

Can I keep existing Terrain when I build?​

No. Build Terrain clears the entire Terrain container first. Back it up or use a separate place.

Can I use one field as a height and a mask?​

Yes. Both are Heightfield values. A branch can feed terrain shaping and a Range, Threshold, or Blend mask at the same time.

Why does changing Maximum height alter my Slope mask?​

Slope in Degrees uses real rise over run. Maximum height changes rise, while Width and Depth change run.

Do duplicated maps share masks?​

No. Atlas deep-copies mask buffers so edits remain independent.

Can I add the Output or Stored Heightmap node?​

No. They are hidden compatibility nodes. Build Map is seeded into current project graphs; use ordinary palette nodes for new sources.