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Gradient

PrimitivesPalette nodeGradient

A linear, radial or angular ramp. The usual base for a falloff, a coastline, or a mask that varies across the map.

Inputs

0

This node has no inputs.

Outputs

1
Outout
Heightfield

Parameters

6
ParameterTypeDefaultRange or choices
ModemodeChoiceLinearLinear, Radial, Angular, Diamond
AngleangleNumber0°-180° – 180°
Center XcenterXNumber0.5-1 – 2
Center YcenterYNumber0.5-1 – 2
ScalescaleNumber10.05 – 4
FallofffalloffNumber10.1 – 4

When to use​

Use it near the start of a graph as an independent source. Branch its outputs when the same pattern should drive both shape and masks.

Example connection:

Gradient · Out → Adjust/Autolevel → Build Map · Height

Notes​

Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.