Gradient
PrimitivesPalette node
GradientA linear, radial or angular ramp. The usual base for a falloff, a coastline, or a mask that varies across the map.
Inputs
0This node has no inputs.
Outputs
1Out
outHeightfield
Parameters
6| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Modemode | Choice | Linear | Linear, Radial, Angular, Diamond |
Angleangle | Number | 0° | -180° – 180° |
Center XcenterX | Number | 0.5 | -1 – 2 |
Center YcenterY | Number | 0.5 | -1 – 2 |
Scalescale | Number | 1 | 0.05 – 4 |
Fallofffalloff | Number | 1 | 0.1 – 4 |
When to use
Use it near the start of a graph as an independent source. Branch its outputs when the same pattern should drive both shape and masks.
Example connection:
Gradient · Out → Adjust/Autolevel → Build Map · Height
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.