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MultiFractal

PrimitivesPalette nodeMultiFractal

Fractal noise with a choice of octave shaping. Ridged gives mountain crests, Billow rounded lobes, Hybrid keeps detail on the ridges while smoothing the valleys.

Inputs

0

This node has no inputs.

Outputs

1
Outout
Heightfield

Parameters

8
ParameterTypeDefaultRange or choices
ModemodeChoiceRidgedRidged, Billow, Hybrid, Standard
SeedseedSeed1337—
FrequencyfrequencyNumber30.1 – 64
OctavesoctavesInteger61 – 10
LacunaritylacunarityNumber21.5 – 4
GaingainNumber0.50.1 – 0.9
Offset XoffsetXNumber0-256 – 256
Offset YoffsetYNumber0-256 – 256

When to use​

Use it near the start of a graph as an independent source. Branch its outputs when the same pattern should drive both shape and masks.

Example connection:

MultiFractal · Out → Adjust/Autolevel → Build Map · Height

Notes​

Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.