MultiFractal
PrimitivesPalette node
MultiFractalFractal noise with a choice of octave shaping. Ridged gives mountain crests, Billow rounded lobes, Hybrid keeps detail on the ridges while smoothing the valleys.
Inputs
0This node has no inputs.
Outputs
1Out
outHeightfield
Parameters
8| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Modemode | Choice | Ridged | Ridged, Billow, Hybrid, Standard |
Seedseed | Seed | 1337 | — |
Frequencyfrequency | Number | 3 | 0.1 – 64 |
Octavesoctaves | Integer | 6 | 1 – 10 |
Lacunaritylacunarity | Number | 2 | 1.5 – 4 |
Gaingain | Number | 0.5 | 0.1 – 0.9 |
Offset XoffsetX | Number | 0 | -256 – 256 |
Offset YoffsetY | Number | 0 | -256 – 256 |
When to use
Use it near the start of a graph as an independent source. Branch its outputs when the same pattern should drive both shape and masks.
Example connection:
MultiFractal · Out → Adjust/Autolevel → Build Map · Height
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.