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Constant

PrimitivesPalette nodeConstant

A uniform scalar heightfield and a uniform terrain material.

Inputs

0

This node has no inputs.

Outputs

2
Valuevalue
Heightfield
Materialmaterial
Material

Parameters

2
ParameterTypeDefaultRange or choices
ValuevalueNumber0.50 – 1
MaterialmaterialMaterialGrass—

When to use​

Use it near the start of a graph as an independent source. Branch its outputs when the same pattern should drive both shape and masks.

Example connection:

Constant · Value → Adjust/Autolevel → Build Map · Height

Notes​

Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.