Constant
PrimitivesPalette node
ConstantA uniform scalar heightfield and a uniform terrain material.
Inputs
0This node has no inputs.
Outputs
2Value
valueHeightfield
Material
materialMaterial
Parameters
2| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Valuevalue | Number | 0.5 | 0 – 1 |
Materialmaterial | Material | Grass | — |
When to use
Use it near the start of a graph as an independent source. Branch its outputs when the same pattern should drive both shape and masks.
Example connection:
Constant · Value → Adjust/Autolevel → Build Map · Height
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.