Transfer maps between places
Atlas projects are place-local. Places in the same experience do not automatically share them.
An editable project is not the same thing as generated Workspace.Terrain:
ServerStorage.AtlasStudioProjects/<project GUID>contains the graph, settings, and paint masks.Workspace.Terraincontains the built voxel result.- Optional legacy height samples live separately in
ServerStorage.AtlasStudioHeightmaps.
Transfer one editable project
- Save both source and destination places. Keep a backup of the destination.
- In the source place, finish the current edit and let its preview settle so Atlas has captured the graph.
- In Explorer, expand
ServerStorage → AtlasStudioProjects. - Identify the GUID-named project folder. Its
DataStringValue contains the map name; do not select the rootIndex, which only remembers the active map. - Right-click the GUID folder and use Studio's Save to File model command to create a local
.rbxmcopy. - If the graph contains Stored Heightmap, also save each referenced child under
ServerStorage.AtlasStudioHeightmaps. - Open the destination place. Run Atlas Studio once if necessary so
ServerStorage.AtlasStudioProjectsexists. - Select that root folder, use Studio's Insert from File command, and insert the saved GUID folder beneath it. Insert legacy heightmap children beneath
AtlasStudioHeightmaps, preserving their names. - Restart Studio or reload the plugin so ProjectService reads storage again.
- Open Map Explorer, activate the imported map, inspect all preview channels, and save the destination place.
Project ID collisions
Do not insert a project if the destination already contains a folder for the same project ID. Atlas does not merge two copies. Back up the destination, then keep one copy or transfer a duplicate project whose Atlas ID is different.
Build in the destination
The imported project does not copy generated terrain. Review its world coordinates and bounds, because Center X/Z and Base Y may overlap destination content. When you select Build Terrain, Atlas clears all destination Workspace.Terrain before recreating the map. Publish the destination place after validating the build.
Other transfer cases
- Another place in the same experience: follow the same steps; ServerStorage is separate for every place.
- Another experience: the storage process is identical, provided you can edit both experiences and install the plugin.
- Whole-place copy: saving or publishing a copy of the entire place carries AtlasStudioProjects and existing Terrain together. No individual import is needed.
- Graph plus masks: masks are children of the project folder and travel automatically with it.
- Environment: apply optional Lighting settings separately after activating the imported project.