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Map settings

The Build tab controls the active project's physical region and shared generation values.

SettingEffect
Center X / Center ZHorizontal center of the generated terrain region
Base YWorld height represented by normalized height 0
Width / DepthHorizontal size in studs; each is clamped to at least 64
Maximum heightVertical span in studs; clamped to at least 16
SeedShared integer copied into nodes that expose a Seed parameter
Sea levelProject fallback water level from 0 to 1

Changing Width, Depth, or Maximum height can change degree-based slope results because it changes the terrain's real-world proportions.

Recipes​

Terrain recipes replace the active graph with a prepared setup. Atlas includes Temperate Forest, Rolling Grassland, Rocky Highlands, and Island / Coast recipes. Applying a recipe is destructive to the current graph, so duplicate a map first when you want to preserve it.

Environment​

Apply Environment applies the recipe's optional Lighting settings separately. Building terrain does not silently replace Lighting.