Island
TerrainPalette node
IslandBinary land/water island mask from Atlas 0.1.3.
Inputs
0This node has no inputs.
Outputs
1Mask
maskHeightfield
Parameters
6| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Seedseed | Seed | 42 | — |
Center XcenterX | Number | 0.5 | -1 – 2 |
Center YcenterY | Number | 0.5 | -1 – 2 |
Radiusradius | Number | 0.45 | 0.01 – 2 |
Breakagebreakage | Number | 0.35 | 0 – 1 |
Detaildetail | Number | 0.5 | 0 – 1 |
When to use
Use it as a large-scale silhouette, then add variation, weathering, and surface detail downstream.
Example connection:
Island · Mask → Adjust/Autolevel → Build Map · Height
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.