Canyon
TerrainPalette node
CanyonA plateau split by a meandering gorge. Depth, width and the wander of the channel are all separate controls.
Inputs
0This node has no inputs.
Outputs
1Out
outHeightfield
Parameters
8| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Seedseed | Seed | 1337 | — |
Depthdepth | Number | 0.6 | 0 – 1 |
Widthwidth | Number | 0.09 | 0.01 – 0.5 |
Meandermeander | Number | 0.18 | 0 – 0.5 |
Meander ScalemeanderScale | Number | 2.5 | 0.5 – 12 |
Wall Sharpnesswalls | Number | 0.6 | 0 – 1 |
Plateau Reliefplateau | Number | 0.2 | 0 – 1 |
Terracesterraces | Integer | 4 | 0 – 16 |
When to use
Use it as a large-scale silhouette, then add variation, weathering, and surface detail downstream.
Example connection:
Canyon · Out → Adjust/Autolevel → Build Map · Height
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.