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Canyon

TerrainPalette nodeCanyon

A plateau split by a meandering gorge. Depth, width and the wander of the channel are all separate controls.

Inputs

0

This node has no inputs.

Outputs

1
Outout
Heightfield

Parameters

8
ParameterTypeDefaultRange or choices
SeedseedSeed1337—
DepthdepthNumber0.60 – 1
WidthwidthNumber0.090.01 – 0.5
MeandermeanderNumber0.180 – 0.5
Meander ScalemeanderScaleNumber2.50.5 – 12
Wall SharpnesswallsNumber0.60 – 1
Plateau ReliefplateauNumber0.20 – 1
TerracesterracesInteger40 – 16

When to use​

Use it as a large-scale silhouette, then add variation, weathering, and surface detail downstream.

Example connection:

Canyon · Out → Adjust/Autolevel → Build Map · Height

Notes​

Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.