Thermal
SimulatePalette node
ThermalWeathers slopes past their angle of repose, collapsing them into talus. Softens crests, builds scree fans below faces, and reports how much material settled where.
Inputs
2In
inHeightfieldRequired
Mask
maskHeightfieldOptional
Outputs
2Out
outHeightfield
Deposits
depositsHeightfield
Parameters
3| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Repose Angleangle | Number | 38° | 5° – 80° |
Iterationsiterations | Integer | 30 | 1 – 200 |
Strengthstrength | Number | 0.5 | 0.01 – 1 |
When to use
Place it after the broad silhouette. Tune at a lower preview resolution, then inspect the final result at higher resolution.
Example connection:
Compatible source → Thermal → Autolevel/Blend → Build Map
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.
This node performs neighborhood analysis or repeated simulation work. Tune it at a lower preview resolution when interactive updates become slow.