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Erosion

SimulatePalette nodeErosion

Carves gullies and dendritic drainage from the input's own slope. Not a simulation: every pixel is evaluated independently, so cost scales with resolution alone.

Inputs

1
Inin
HeightfieldRequired

Outputs

3
Outout
Heightfield
Ridgeridge
Heightfield
Slopeslope
Heightfield

Parameters

10
ParameterTypeDefaultRange or choices
SeedseedSeed1337—
ScalescaleNumber0.150.02 – 1
StrengthstrengthNumber0.220 – 1
OctavesoctavesInteger51 – 8
DetaildetailNumber1.50.5 – 3
Gully WeightgullyWeightNumber0.50.1 – 1
RoundingroundingNumber0.10 – 0.5
Slope AssumptionslopeAssumptionNumber0.70 – 2
Slope ResponseslopeResponseNumber10.25 – 4
Slope SmoothingslopeSmoothingNumber10 – 3

When to use​

Place it after the broad silhouette. Tune at a lower preview resolution, then inspect the final result at higher resolution.

Example connection:

Compatible source → Erosion → Autolevel/Blend → Build Map

Notes​

Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.

This node performs neighborhood analysis or repeated simulation work. Tune it at a lower preview resolution when interactive updates become slow.