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Coastal Erosion

SimulatePalette nodeCoastalErosion

Cuts an ocean-facing wave terrace into low coastal ground while leaving inland terrain and enclosed lakes alone. Erosion is a reusable mask for cliffs, beaches, and exposed rock.

Inputs

3
Inin
HeightfieldRequired
Sea LevelseaLevel
SeaLevelOptional
Maskmask
HeightfieldOptional

Outputs

2
Outout
Heightfield
Erosionerosion
Heightfield

Parameters

4
ParameterTypeDefaultRange or choices
Sea Level (Fallback)seaLevelNumber0.350 – 1
Coastal WidthwidthNumber0.080.005 – 0.4
Vertical ReachreachNumber0.150.005 – 0.5
StrengthstrengthNumber0.650 – 1

When to use​

Place it after the broad silhouette. Tune at a lower preview resolution, then inspect the final result at higher resolution.

Example connection:

Compatible source → Coastal Erosion → Autolevel/Blend → Build Map

Notes​

Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.

This node performs neighborhood analysis or repeated simulation work. Tune it at a lower preview resolution when interactive updates become slow.