Roughen
SurfacePalette node
RoughenAdds fine noise weighted by steepness, so exposed faces get broken up while flats and valley floors stay smooth.
Inputs
2In
inHeightfieldRequired
Mask
maskHeightfieldOptional
Outputs
1Out
outHeightfield
Parameters
5| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Amountamount | Number | 0.02 | 0 – 0.2 |
Frequencyfrequency | Number | 40 | 1 – 200 |
Octavesoctaves | Integer | 4 | 1 – 8 |
Slope BiasslopeBias | Number | 0.8 | 0 – 1 |
Seedseed | Seed | 1337 | — |
When to use
Apply it after the main landform is readable and before final material analysis.
Example connection:
Compatible source → Roughen → Autolevel/Blend → Build Map
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.