Occlusion
DerivePalette node
OcclusionHow much open sky a point sees: 1 on an exposed ridge, low in a gorge. Good for damp, mossy or shaded materials, and for keeping snow out of overhangs.
Inputs
1In
inHeightfieldRequired
Outputs
1Out
outHeightfield
Parameters
2| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Radiusradius | Number | 0.06 | 0.005 – 0.25 |
Directionsdirections | Integer | 8 | 4 – 16 |
When to use
Feed it the final or near-final heightfield and use the result as a procedural mask or material driver.
Example connection:
Final height → Occlusion → Range/Adjust → Blend · Mask
Notes
This node participates only when its result is connected to an evaluated preview or Build Map path.
This node performs neighborhood analysis or repeated simulation work. Tune it at a lower preview resolution when interactive updates become slow.