Warp
ModifyPalette node
WarpDisplaces a field along a noise field, so straight features meander and repetitive noise stops reading as noise. The single biggest realism win available to a generator chain.
Inputs
2In
inHeightfieldRequired
Warp
warpHeightfieldOptional
Outputs
1Out
outHeightfield
Parameters
4| Parameter | Type | Default | Range or choices |
|---|---|---|---|
Strengthstrength | Number | 0.08 | 0 – 0.5 |
Frequencyfrequency | Number | 4 | 0.1 – 32 |
Octavesoctaves | Integer | 3 | 1 – 8 |
Seedseed | Seed | 1337 | — |
When to use
Place it after any compatible heightfield. Chain modifiers from broad value shaping to fine cleanup.
Example connection:
Compatible source → Warp → Autolevel/Blend → Build Map
Notes
Heightfield outputs are sampled at the active preview resolution and at terrain-voxel density during a build.